MuHa Games: Polish-British indie developer and creator of Thea: The Awakening, the critically well-received 4x strategy, RPG, survival and card game hybrid, have announced Steam Early Access for their much-anticipated sequel: Thea 2: The Shattering. After a successful Kickstarter campaign and a period of intense development, it will appear on Early Access November 30, 2018 — taking another big step towards a full release, scheduled for 2019.
Early Access includes all the core game mechanics: including exploration, battles, resource gathering, research and crafting. The main quest and a number of side quests will be fully playable. Fans of co-operative play will be pleased to know that co-op modes have also made it into the Early Access build. Developers are aiming to thoroughly analyse feedback from players; helping them tweak game mechanics and add that final polish to the full release.
Thea 2: The Shattering will once again offer a unique blend of 4X turn strategy, RPG, survival — and an original card game with a dark fantasy setting — all inspired by Slavic mythology and culture. Players take on the role of gods, overseeing the actions of their tribe of followers, while navigating a procedurally-generated environment. They will decide on a favoured play style and build on it during their adventure: they may wish to simply explore the world as nomads, take on all comers as a warlord-led army, or master the art of diplomacy; building alliances with other factions and trying to ensure the peaceful survival of their worshippers.
An atmospheric musical score and moody visuals provide a perfect accompaniment to a carefully-crafted Slavic narrative. Co-op multiplayer, free DLC content, an adventure editor and modding tools, all mean this Early Access version will provide a well-rounded strategy experience ahead of next year’s full release.
Further information on Thea 2: The Shattering, as well as news and updates can be found on the game’s Steam page. To learn more about MuHa Games, please visit http://muhagames.com.
Is a bibliophile and technophile other than being an early adopter, an avid gamer, anime otaku, trekker, and photographer. He is an advocate of “Free Culture”, “Open Knowledge”, “Creative Commons”, “Free/Libre Open-Source Software”, and the “Fediverse” (federated social-network).
His first online project was in 1998 when he launched the unofficial website for Ansalon MUD (a text-based online game) and his own community forums Laibcoms.Community. Today, he owns a variety of online properties and help others establish their online presence.
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