What this mean is that the whole source code of Ryzom – from the client, to the server, and the tools they use, are now open for reuse, redistribution, viewing, building upon. In short, you now have the freedom to do whatever you want within the scope of the Free Software Foundation and Open-Source Initiative approved license GNU/AGPLv3.
If you want to create your own MMORPG, just grab Ryzom Code (f. called as NeL), read the GNU/AGPLv3 license, and hack away! But it doesn’t end there…
Developing a core for your new online game is time consuming but so does the creation of textures, 3D objects, animations, particle effects, and many other needed artistic graphics. Winch Gate Properties Ltd, the developer and publisher of Ryzom licensed all Ryzom art under Creative Commons Attribution-Share Alike 3.0 license. Feel free to use the existing art as long as you follow CC By-SA 3.0.
The best news in the FLOSS-CC world this year and this decade. This will surely inspire gamers and developers to create new, exciting, and adventure filled worlds. It will also inspire other game engines and art creators to continue their existing work or add Ryzom Core’s code and art to their own.
And before you get confused, here are some clarifications as far as I have understood the information available on their website and their forums.
- What is being released under GNU/AGPLv3 and CC By-SA 3.0 are Ryzom Core (contains the 3D engine, the Networking Engine, the Sound Engine, Client Code, Server Code, tools, etc.) and the Ryzom art assets. It does not the world data (ie the quests, the towns, islands, dungeons, monsters, and so on) of Ryzom Game itself.
- This FLOSS-CC move of the company does not mean in any way that Ryzom Game is going free-to-play. In the first place, you must understand that FSF/OSI approved licenses and CC By-SA does not restrict anyone from commercializing their product.
- Changes, improvements by other groups can be submitted back to the WG dev team for possible inclusion into the core (and in effect, Ryzom Game). FSF/OSI approved licenses actually requires that you do just that – allowing anyone complete access to your own modifications and contributing your modifications back (ie “upstream”).
- You will not be able to run your own Ryzom private server unless you can get a copy of Ryzom’s world data, so don’t bother jumping in excitement.
You can get the Ryzom source code by visiting the Ryzom Core free development portal. The Ryzom free art asset portal on the other hand is where you can grab the, well, art assets that you like to (re)-use.
You can also read the press release by clicking here.
Is a self-confessed bibliophile and technophile other than being an early adopter, an avid gamer, a geek, nerd, role-player, anime otaku, and trekker.
His first online project was in 1998 when he launched the unofficial website for Ansalon MUD (a text-based, telnet online game) and his own community forums Laibcoms.Community. By 2003 he created his work blog GM-Yukino which grew into gameshogun™, Snoworld™, and techmagus™ over the years.
Yuki’s latest project is Verses.Space™, a Free Culture / Creative Commons, collaborative, and shared-world, worldbuilding and writing project.
<span class='p-name'>Ryzom Embraces Free Software and Creative Commons</span> by gameshogun™ is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Permissions beyond the scope of this license may be available at Legal Notice.