Publisher My.com is proud to announce a partnership with Intrepid Studios for its Global Publishing plans. In Europe and CIS, the studio will work together with My.com and Mail.Ru. This partnership will ensure the tools necessary to make Ashes of Creation not just the dream for all MMORPG players, but a reality that will change the future of the genre.
Ashes of Creation is an open world, non-faction based MMO, in a high-fantasy setting. The game boasts a reactive environment that changes based on player interaction, either for better or for worse. Players must work together to rebuild their lost world and unlock its secrets, all while fighting for survival against NPCs as well as other players.
“The team and I are excited to bring Ashes to the global stage with our partners, My.com and Mail.Ru” said Steven Sharif, Founder and Creative Director at Intrepid Studios. “These titan publishers are firm believers in the creative vision we have for the world of Ashes and will help us make the greatest MMORPG possible.”
“We have been excited to follow Intrepid Studios’ adventures in bringing a truly revolutionary MMORPG to life with Ashes of Creation. We really love where they are taking the genre and we are not surprised their vision resonates with gamers worldwide” said Volker Boenigk, Head of Products at My.com. “We are thrilled to be able to work with Intrepid on bringing it to the European markets.”
In celebration of this announcement, My.com will host appointments for press meetings with Intrepid Studios’ creative team during Gamescom, who have travelled to Cologne to reinforce this momentous news.
Pillar features of Ashes of Creation are:
Reactive World that Changes Based on Player Interaction:
Ashes of Creation uses a dynamic node system, unique to MMOs. Nodes are widespread locations throughout the world that players can develop when they complete quests, kill monsters, PvP, etc. Nodes have their own experience levels which grow as players participate in normal activities within their “zone of influence”. Nodes can eventually grow into camps, villages, and at their pinnacle, metropolises. As these nodes grow, so do the quests and services the nodes offer to players. However, nothing lasts forever. World events may trigger horrific monsters which can attack nodes, even other players may pose a threat. Every node has the possibility of being be attacked and destroyed, the reinforcing of competing interests lies central to philosophy behind node design.
Massive PvP Sieges for Castle Dominance
Players can work together to siege castles and take control of territories for themselves. This is done through massively multiplayer siege warfare where hundreds of players can come together to attack or defend key targets. These castles are the epitome of guild driven politics and exert control over the nodes that fall within a castle’s region of influence.
Caravans & Strategic Trading
In Ashes of Creation, our economies are regionalized, both for our markets and our resources. Caravans facilitate the transit of goods between regions. Initiating a trade from one city to another will create a caravan that players will need to defend while it moves along its route to its destination. These caravans create PvP zones around them, allowing other players the option to attack it. Caravans are integral parts of city development as cities require a massive amount of resources to upgrade. Players will be able to move their resources and set up shop in other areas of the world in order to take advantage of the new developing markets.
Affiliate System Lets Players Earn Cold, Hard Cash
Ashes of Creation allows all players who register on our site to participate in our affiliate program. This program gives players access to a unique referral link that they can use to invite others to play the game. If another player uses their registration link to sign up, the referrer is able to receive 15% of that player’s purchases back as either; in-game store credits, subscription time, or cold, hard cash! We feel this is important because it allows for a viable way to create a sustainable MMO that does not rely on cash grab/p2w marketing schemes, which in turn ruin the game.It also allows us to GIVE BACK to the community, which essentially is the most important aspect of an MMORPG.
Is a bibliophile and technophile other than being an early adopter, an avid gamer, anime otaku, trekker, and photographer. He is an advocate of “Free Culture”, “Open Knowledge”, “Creative Commons”, “Free/Libre Open-Source Software”, and the “Fediverse” (federated social-network).
His first online project was in 1998 when he launched the unofficial website for Ansalon MUD (a text-based online game) and his own community forums Laibcoms.Community. Today, he owns a variety of online properties and help others establish their online presence.
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