The competition returns to San Francisco for its 13th edition and unveils a new category: the Artist of the Year Award.
After the opening of local competitions in China, Middle East North Africa, and Southeast Asia, the International Mobile Gaming Awards (IMGA) has just opened participation for its longest-standing event, which it now coins as IMGA Global.
“After the launch of three new competitions, we are happy to be back to San Francisco to celebrate the best global games of 2016. All nominated games of our regional editions – in Southeast Asia, Middle-East North Africa, and China – will be considered for the 13th IMGA Grand Prix,” commented Maarten Noyons, the IMGA’s founder.
IMGA Global will be accepting submissions from mobile and virtual reality games developers from across the globe for a chance at being nominated and winning awards in different categories. IMGA Global is also open to AR and VR games. The organization has also announced the launch of a new category: the Artist of the Year Award. This new prize will honor a single individual for his or her outstanding illustrations in a game.
Developers, studios, and publishers from all continents are invited to enter their mobile games from October 1st until December 31st of 2016. Eligible games have to be published in 2016 or yet to be published – downloadable in a playable version. Entrants across the globe can submit their games for free on the official IMGA website.
Is a self-confessed bibliophile and technophile other than being an early adopter, an avid gamer, a geek, nerd, role-player, anime otaku, and trekker.
His first online project was in 1998 when he launched the unofficial website for Ansalon MUD (a text-based, telnet online game) and his own community forums Laibcoms.Community. By 2003 he created his work blog GM-Yukino which grew into gameshogun™, Snoworld™, and techmagus™ over the years.
Yuki’s latest project is Verses.Space™, a Free Culture / Creative Commons, collaborative, and shared-world, worldbuilding and writing project.